mod
TechSystemJSMinecraft mod
TechSystemJS is a KubeJS extension that lets you run recipe-adjusting JS code outside of /reload, eliminating the need for frequent reloads.
- Latest version
- TechSystemJS-1.0.4.jar
- Minecraft
- no version declared
- Java
- follows the game
- Loaders
- none declared
- Licence
- not stated
- Downloads
- 157
- Updated
- 1 mo ago
- Available on
- CurseForge
Download
From TechSystemJS’s own host. Nothing is re-hosted here.
Most recently published release
TechSystemJS-1.0.4.jar · 74 KB · for 1.20.1 · Forge
75f1a731dfd7…Older versions5Hide older versions
- TechSystemJS-1.0.3-Fix1.jar10 Jul 20261.20.181 KB
0a8b1d53fdae…Get - TechSystemJS-1.0.3.jar10 Jul 20261.20.181 KB10 downloads
d6f627a93a5e…Get - TechSystemJS-1.0.2.jar9 Jul 20261.20.180 KB
9e27f4932f39…Get - TechSystemJS-1.0.1.jar8 Jul 20261.20.169 KB8 downloads
35916670ad3c…Get - TechSystemJS-1.0.0.jar7 Jul 20261.20.156 KB5 downloads
992b4a02f476…Get
Frequently asked
How do I install TechSystemJS?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Minecraft all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download TechSystemJS safely?
Start with the author's page on CurseForge, which is where the data here is synced from. MCReference does not host or repackage files. When available, recorded download links go to the source for that release; verify the publisher, filename and any available checksum before running it.
Which Minecraft versions does TechSystemJS work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Minecraft.
Is this information wrong or missing something? .