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Spells Gone Wrong (Iron's Spells N Spellbooks)

This mod allows you to take damage from your own casted spells and configure new spell features. Only works on spells added by Iron's Spells N Spellbooks [Configurable]

client and servernewest supported 1.21.1UtilityMobsGame MechanicsMagic
Latest version
no release indexed
Loaders
Forge, NeoForge
Licence
LicenseRef-All-Rights-Reserved
Downloads
35.1k
Updated
23 d ago
Available on
Modrinth

Screenshots

Click a screenshot to open it. Screenshots are served from the author’s own host and belong to them.

Minecraft versions

Every version Spells Gone Wrong (Iron's Spells N Spellbooks) declares support for, newest first, with the Java runtime that version needs.

Other mods
MinecraftThroughJavaEvidenceReleased
1.21.1Forge, NeoForge21+declared8 Aug 2024
1.21Forge, NeoForge21+declared13 Jun 2024
1.20.1Forge, NeoForge17+declared12 Jun 2023
1.19.2Forge, NeoForge17+declared5 Aug 2022

Frequently asked

Does Spells Gone Wrong (Iron's Spells N Spellbooks) work on Minecraft 1.21.1?

Yes. 1.21.1 is the newest Minecraft version Spells Gone Wrong (Iron's Spells N Spellbooks) declares support for, and the claim comes from the author's own release metadata rather than from a compatibility list somebody maintains by hand.

Which Minecraft versions does Spells Gone Wrong (Iron's Spells N Spellbooks) support?

Everything the author has declared, from 1.19.2 up to 1.21.1. The full list is in the table above, with the Java runtime each version needs next to it.

Do I need to install Spells Gone Wrong (Iron's Spells N Spellbooks) on the client or the server?

Both. Every player needs it installed and so does the server, so anyone joining without it will be refused.

Which loader does Spells Gone Wrong (Iron's Spells N Spellbooks) need?

Forge, NeoForge. A build for one loader will not load on another, so this is the first thing to check before the Minecraft version.

Which Java version do I need for Spells Gone Wrong (Iron's Spells N Spellbooks)?

Java 21 or newer, because that is what the newest Minecraft release it supports requires. The requirement comes from the game rather than from the mod itself.

What licence is Spells Gone Wrong (Iron's Spells N Spellbooks) under?

LicenseRef-All-Rights-Reserved, as stated by the author on the platform we synced it from. Check the project's own page before redistributing or bundling it.

How do I install Spells Gone Wrong (Iron's Spells N Spellbooks)?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Minecraft all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Spells Gone Wrong (Iron's Spells N Spellbooks) safely?

From the author's own page on Modrinth, which is where the data here is synced from. MCReference never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Works on the same versions

Ordered by how much of the recent Minecraft version coverage overlaps, not by popularity.

Last checked 1 d ago against Modrinth. We do not host files and we do not republish descriptions; every download link points at the author’s own release.