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Guidefor server owners4 min read

Minecraft 26.1 rearranged the world save folder: the full old path to new path map

26.1 moved region, DIM-1, DIM1, playerdata, advancements and stats, and namespaced the data folder. Every old path mapped to its new one, and what quietly breaks if your scripts and tools still use the old ones.

What changed

Minecraft 26.1, released 24 March 2026, moved almost everything in the world save folder. Dimensions went into a dimensions subfolder, player storage went into a players subfolder, and the data folder became namespaced.

Nothing about this is visible in game. Your world looks identical. What changes is every path on disk, which means every backup script, world editor, migration tool and one line cp you have ever written against a save folder is now pointing somewhere that may not exist.

Dimensions

The Overworld used to live at the root of the world folder, and the other two dimensions used the old hardcoded DIM-1 and DIM1 names. All three now sit under dimensions, namespaced like everything else in the game.

Old pathNew path
region/dimensions/minecraft/overworld/region/
entities/dimensions/minecraft/overworld/entities/
poi/dimensions/minecraft/overworld/poi/
DIM-1/dimensions/minecraft/the_nether/
DIM1/dimensions/minecraft/the_end/

The top level data folder is now only for data shared across dimensions rather than also being the Overworld's. Anything that belonged to the Overworld moved with it. Each dimension has its own data folder now, which is why the ender dragon fight ended up at dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat.

Player storage

Old pathNew path
playerdata/players/data/
advancements/players/advancements/
stats/players/stats/

Note the rename in the first row. It is players/data, not players/playerdata. Two of the three folders kept their names and one did not, and that is the single most common thing to get wrong when writing this from memory.

The data folder is namespaced now

Everything in a data folder now sits in a namespace subfolder. Vanilla files moved into minecraft.

Old pathNew path
data/scoreboard.datdata/minecraft/scoreboard.dat
data/command_storage_foo.datdata/foo/command_storage.dat
data/map_1.datdata/minecraft/maps/1.dat
data/idcounts.datdata/minecraft/maps/last_id.dat
chunks.datchunk_tickets.dat

Command storage is the interesting one. It used to encode the namespace as a filename suffix, so a storage in namespace foo was command_storage_foo.dat. Now the namespace is the folder and the filename is fixed. Map files lost their map_ prefix and became just the number inside data/minecraft/maps, and idcounts.dat became last_id.dat in the same folder. There is also no raids_end.dat special case any more, because the End now uses raids.dat like every other dimension.

Everything else

Old pathNew path
resources.zipresourcepacks/
generated/<namespace>/structures/generated/<namespace>/structure/

The world resource pack is no longer a single zip at a fixed name, it is a folder. And structures saved by structure blocks are in structure, singular, which is a one character difference that will not throw an error, it will just find nothing.

level.dat is mostly empty now

Worth knowing if you read save files programmatically. Large parts of level.dat were pulled out into separate files under data/minecraft/, including game_rules.dat, weather.dat, world_gen_settings.dat, custom_boss_events.dat, scheduled_events.dat, wandering_trader.dat and world_clocks.dat. The Player tag is gone, replaced by a singleplayer_uuid tag pointing at the player data file to use, and difficulty moved into a difficulty_settings tag where it is now a string rather than an integer.

So a tool that opens level.dat looking for game rules will parse the file successfully and find nothing. That is worse than a crash.

What actually breaks

The failure mode here is quiet, not loud. Almost nothing errors.

Backup scripts that name subfolders. A script doing tar -czf backup.tar.gz world/region world/playerdata world/DIM-1 now produces an archive with none of those things in it. tar warns about the missing paths and carries on. If your script pipes output to a log nobody reads, you find out when you need the backup. Archive the whole world folder by name and this problem disappears permanently.

Anything looking for DIM-1 and DIM1. Chunk trimmers, map renderers, region editors and pregenerators all commonly hardcode those two names, because they were stable for over a decade. On a 26.1 world they see an Overworld only save with no Nether and no End.

Scripts that copy player data between servers. The classic inventory transfer is cp world/playerdata/*.dat to the destination. That path no longer exists on either end.

World editors on old versions. Anything that has not been updated for 26.1 will open the world, find no region folder at the root, and report an empty or broken world. See world editors and NBT tools in 2026 for which tools have kept up.

Before you upgrade

The conversion runs once, on first load, and there is no reverse. Minecraft has never supported converting a world backwards, and this release does not change that. Once 26.1 has rewritten the folder, the only route back to your old version is a backup you took first.

So, in order:

  1. Take a backup and verify it. Not after, not "the nightly should have it". Before. Backing up a server before an update covers what else to include, because a world without its configuration is not a restored server.
  2. Convert a copy first. Copy the world, let 26.1 open the copy, then check your tooling against the result before you commit the real one.
  3. Grep your own scripts for the old paths. Search for region, playerdata, DIM-1, DIM1 and resources.zip across your scripts, cron jobs and plugin configs. This takes two minutes and catches almost all of it.

If you have already upgraded and did not back up, can you downgrade a 26 world? covers what salvage is still possible. It is salvage, not repair.

Frequently asked

Is it players/playerdata or players/data?

players/data. This one catches people out, because the other two player folders kept their names when they moved. advancements became players/advancements and stats became players/stats, but playerdata became players/data, not players/playerdata. If you are writing a migration script from memory, this is the line to check twice.

Can I move the folders back by hand?

No. The layout change ships alongside format changes inside the files, including level.dat losing most of its contents to separate files in the data folder. Putting region back at the root of the world gives you 26.1 region files in a 1.21 shaped folder, which nothing can read. Restore a backup instead.

Does my server need to do anything, or is it automatic?

It is automatic. The first time 26.1 opens a pre-26.1 world it converts the layout during startup. Single player shows an Upgrade and Play button instead of Play Selected World, with a progress screen while it runs, and the Edit World and Re-Create World buttons stay disabled until it finishes. A dedicated server just does it while starting.

Do my backup scripts still work?

If they archive the whole world folder by name, yes, nothing to do. If they name subfolders explicitly, for example tarring region, playerdata and DIM-1, then they will silently produce an archive missing your terrain and players. They will not error, because tar and rsync do not object to a path that is simply not there any more.

What happened to the Overworld files that used to be in data?

The top level data folder is now only for data shared across every dimension, such as the scoreboard and maps. Anything that belonged to the Overworld specifically moved with it into dimensions/minecraft/overworld. The End's dragon fight data shows the pattern: it now lives at dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat.

Do custom dimensions from datapacks move too?

The dimensions folder is namespaced, so a dimension from a datapack sits under its own namespace rather than minecraft. The three vanilla dimensions are the ones that moved out of the old hardcoded DIM-1 and DIM1 names into the same scheme everything else already used.

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Referenced on this site

Last reviewed 2026-08-06. Version data on this site updates automatically; this guide is reviewed by hand when the ecosystem changes.

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